The main path leading to The Pit is guarded by a berserker, but you can easily avoid him with a jet pack.Ģ – Nezol and Alb separatists hideout. U4 drone which is a potential companion ("A Half Defective Tin Can" quest). The most important find in this location is the C.R.O.N.Y. Hybrid resides in the Palace and you can't visit this place until you've advanced to the finale of the main storyline (the Ice Palace is surrounced by a forcefield before the finale).ġ – The Pit. This is the last location visited in the main storyline. It's located in front of the Ice Palace and in the game's finale ("The Battle of Xacor" quest) a confrontation between the Free People factions and the Alb forces takes place here.Ģ1 – Ice Palace. Visiting the island is a part of the "Family Meeting" main quest, but you can also unlock the "Exiled Unjustly" side quest here.Ģ0 – Battlefield. The only way to reach this island is to swim towards it. Pilgrim Thorald resides here and locating him is a part of the third chapter of the main storyline ("Confronting the Pilgrim" quest).ġ9 – Berseker Island. A confrontation with Kallax also takes place here later in the game.ġ8 – Abandoned Cliffs. You must meet with Zardom as a part of "The Old Man" main quest from the second chapter of the main story. This is the Company Premises: North Abessa abandoned base. The fight takes place as a par of "The Big Bang" main quest unlocked in the Fort.ġ7 – Zardom's hiedout. Sabotaging this converter and all the other ones is required to complete the "War of the Machines" quest from the third chapter of the main story.ġ6 – Ruins of the Dome. Sabotaging this converter and all the other ones is required to complete the "War of the Machines" quest from the third chapter of the main story.ġ5 – Converter in West Xacor. This becomes possible after you've completed the "Ulbricht's Big Offensive" main quest (battle of Ignadon).ġ4 – Converter in East Xacor. Sabotaging this converter and all the other ones is required to complete the "War of the Machines" quest from the third chapter of the main story. Sabotaging this converter and all the other ones is required to complete the "War of the Machines" quest from the third chapter of the main story.ġ3 – Converter in Ignadon. Sabotaging this converter and all the other ones is required to complete the "War of the Machines" quest from the third chapter of the main story.ġ2 – Converter in Tavar. You can also encounter a potential companion Falk ("A Cleric Traveling Alone" quest) on the roof of this converter.ġ1 – Converter in North Abessa. ![]() You may pick up a lot of new quests here and talk to Reinhold about how to join the clerics.ġ0 – Converter in Edan. This location is a home for the clerics faction and in order to gain access to it you must complete the "Enter the Hort in Ignadon" quest. Sabotaging this converter and all the other ones is required to complete the "War of the Machines" quest from the third chapter of the main story.ĩ – The Hort. Meeting with them is a part of the "Refuge of the Separatists" main quest. This location is a hideout for the Alb separatists led by Sestak. You may pick up a lot of new quests here and talk to Williams about how to join the outlaws.Ĩ – Converter in South Abessa. This location is a home for the outlaws faction. Finding this person is a part of the "Stolen Equipment" main quest.ħ – Fort. ![]() Ray is hiding in the motel and he's the person who's stolen Jax's gear at the beginning of the game. A friendly group of characters live in this village and you visit it as a part of the "Origin - Power of the Center" main quest.Ħ – Sandy Pines Motel. You can do that by completing the "Locked Out" quest or by finding a secret path through the sewers.ĥ – Origin. Members of all main factions can be encountered in the city and many of them can give you side quests. You may pick up a lot of new quests here and talk to Ragnar about how to join the berserkers.Ĥ – Domed City. This location is a home for the berserkers faction. You can also explore the ruins at the beginning of the game while travelling with Duras ("Survive" quest).ģ – Goliet village. These ruins become a resting place for the companions since you recruit your first you ally. You can explore them at the beginning of the game or return to them later.Ģ – Small camp.
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